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Loading the game, he noted differences immediately. The menus bore faint artifacts, a telltale sign of an image ripped and re-burned. Visual glitches flickered occasionally—textures stretched like taffy, subtitles misaligned by a few pixels. Yet underneath the veneer the core was intact: the eerie corridors of the castle still smelled of mildew and gunpowder, the ganados moved with the same jerky, unnerving choreography that turned routine hallways into nerve-calibrated puzzles. Key sound cues—where a single creak meant a hidden enemy—remained, though some samples looped oddly or dropped out, which made encounters less predictable and, perversely, more tense.